Michael KinseyTechnical Artist
Mission

Tools I needed, built to ship

I build these plugins to solve problems I hit in my own projects: terrain that holds up up close, surfaces with real depth, and effects that stay fast on hardware people actually own.

Each tool does one job well, plugs into a normal Unreal project without engine changes, and comes with docs that list every setting. Many start as free releases on Patreon.

Plugin onlyNo engine source changes, ever.
No Nanite neededWorks with regular meshes and landscapes.
Performance firstMeasured costs and quality presets.
DocumentedEvery setting explained, with defaults.
Services

Need it in your project?

I work with studios to integrate these tools, solve rendering problems and build custom tech. Tell me what you're making.

Integration and support

Set up my tools in your project, tuned to your content, with priority support.

Technical consulting

Rendering, terrain and performance reviews for your Unreal project.

Custom tools

Plugins, shaders and material functions built for your pipeline.

Training

Workshops on materials, RVTs and shader workflows for your team.

contact@michaelkinsey.xyz See services →
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Releases, free Patreon drops and tutorials. A few emails a year.

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