Michael KinseyTechnical Artist
Services

Need it in your project?

Premium integration and support for my tools, technical consulting on rendering and terrain, and custom tool development. Built off 12+ years across many productions.

What I offer

Four ways to work together

From dropping one of my plugins into your project to building a pipeline for your team. Tell me what you're making and I'll suggest the right fit.

01

Integration and support

Set up my tools in your project, tuned to your content, with priority support when you need it.

02

Technical consulting

Rendering, terrain and performance reviews for your Unreal project, with profiling and clear fixes.

03

Custom tools

Plugins, shaders, material functions and Niagara systems built for your pipeline.

04

Training

Workshops on materials, RVTs and shader workflows for your team.

Experience

12+ years, many hats

Self taught artist, tech artist and programmer. I've worked from environment art and materials through technical art to lead and director roles, on PC, console, mobile and VR.

Senior Shader Technical DirectorThat's No Moon
Technical ArtistCounterplay Games · Godfall
Technical Artist & ConsultantBlue Dot Games · Sierra Division
Lead Environment ArtistDekogon Studios · outsourcing
Blue Dot GamesThat's No MoonCounterplay GamesSierra DivisionSentient ArtsBlack MatterNext-Gen DreamsDarewise EntertainmentArtStationDekogon Studios
Process

How it works

Simple and scoped up front, so you know what you're getting before work starts.

  1. Tell me about itSend a short note on your project, engine version and what you need.
  2. Scope and quoteI'll reply with an approach, a timeline and a price.
  3. Build and hand overWork ships with documentation and a handover.
Contact

Let's talk.

Email me → contact@michaelkinsey.xyz